domingo, 25 de mayo de 2008

THE GNOMON WORKSHOP:FROM SPEEDPAINTING TO MATTE PAINTING

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Instructor:Sebastien LARROUDE
Formats: (Mac or PC only)DVD-ROM
In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

THE GNOMON WORKSHOP:HIGH RESOLUTION 3D VEHICLE ILLUSTRATION

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Instructor:Brendan MCCAFFREY
Formats: (Mac or PC only)DVD-ROM
Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire- frame to finished product, using Maya, Mental Ray and Photoshop®. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber. Brendan proceeds with the environment and lighting setup and on to the final renders of all the required layers and passes. In phase two, he assembles and corrects the render layers and passes in Photoshop®. Brendan then moves on to blending the image into a cohesive whole using non-destructive color correction and adjustment. Finally, he demonstrates how to apply effects and finishing touches. This DVD comes with the project's Photoshop files.

TOTAL TEXTURES 16 VOLUMENES (3 DVDs)

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3ds max Games Development Series Vol 2

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In 3ds max Games Development Series - Volume 2 you'll learn the basics of unwrapping, texturing and animating your games characters and assets for export to the Unreal Engine 2 Runtime. This volume consists of three DVDs covering the following topics:

Unwrapping and Texturing your Games Assets:
Learn how to unwrap assets, apply blend materials to buildings, and texture your feature assets.
Animating Your Games Characters:
Learn all about character animation in games—animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal® Engine 2 runtime.
Developing your Games with the Unreal Engine 2 Runtime and 3ds max
Learn how to bring your scene into the Unreal Engine 2 Runtime, navigate through the views, define level zoning, and use all of the Unreal features to create your entire games environment.Note that this DVD is also included in the set 3ds max Games Development Series - Volume 1.

3ds max Games Development Series Vol 1

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In 3ds max Games Development Series - Volume 1, you'll learn everything you need to know about building your games environment, modeling your games assets and designing your games characters for export to the Unreal® Engine 2 runtime. This volume is covering the following topics: Modeling Your Games Environments & Assets.
Learn how to model your buildings, create feature assets as guns and apply techniques such as normal mapping.

3D Fluff Training for CINEMA 4D -Volume 5 - Hair Styling & Rendering

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The Hair module is one of the easiest to use hair systems available on the 3D market, but knowing which buttons to press doesn't make you a hairdresser.
Volume 5 focusses on styling techniques, how to work effectively with materials and how to get nice clean renders which show real volume in the hair. In these tutorials we start right from the basics, so no prior knowledge of the Hair module is required to follow along.




3D Fluff Training for CINEMA 4D-Volume 4 - Advanced Lighting & Rendering in R9.5

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Maxon's latest CINEMA 4D version, Release 9.5, brings to the table lots of new improvements for image quality and realism. Without someone to show you around you may completely miss some outstanding new features.




3D Fluff Training for CINEMA 4D-Volume 3 - Non-Organic Modeling

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Wiggle your hips down the catwalk with 3D Fluff's Non-Organic Modeling DVD. In Volume 3 you will find a large spectrum of modeling tools, tips and methods covered - teaching you many useful techniques.


3D Fluff Training for CINEMA 4D-Volume 2 - Radiosity Interiors

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High quality radiosity interior renderings are often desired, but rarely achieved. Radiosity is one of the most difficult areas of any 3D package to understand and control. Many artists are often put off by the long render times and all too frequent image artefacts. In this DVD Janine will take you through all of the radiosity options in Advanced Render, showing you where and when to change each one to achieve the best results.



3D Fluff Training for CINEMA 4D-Volume 1 - Design & Visualisation

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Design and visualisation is one of the main professional uses for CINEMA 4D. That's why we’ve chosen this as a topic for our first training DVD. The DVD consists of two main parts: the first part will take you through creating a stylish glass vase by starting with the modeling and finishing off the final render in Photoshop. In part two you will learn how to model, texture, animate and render a bike wheel and how to use XPresso and Sketch & Toon to take it even further. We've also included all the project files and a few extra goodies on the DVD.