Mostrando entradas con la etiqueta VIDEOTUTORIALES DE 3D MAX. Mostrar todas las entradas
Mostrando entradas con la etiqueta VIDEOTUTORIALES DE 3D MAX. Mostrar todas las entradas

lunes, 9 de junio de 2008

VIDEOCOPILOT-THE BULLET Advanced Training for 3D & After Effects

For more info: Product homepage
What is The Bullet?
This training product is designed to show you how to create large-scale visual effects in an organized and powerful workflow. Starting with the raw footage, we will build all of the necessary elements to complete this amazing visual effects shot of Sam Loya firing a gun in slow motion.

Advanced Training for 3D & After Effects
• Composite a bullet with live action footage
• 21 Tutorials and over 5 hours of training
• 3-in-1 Training for Cinema 4D, 3Ds Max & Blender
• Learn the secrets of 3d multi-pass compositing
• Project files, help files and source footage included

martes, 3 de junio de 2008

Gnomonology - Introduction To 3D Studio Max

Gnomonology
Introduction To 3D Studio Max
1.25 Gb

3d Studio MAX is an industry leading application in design visualization, game development and visual effects.
3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, the more than five and a half hours of lecture provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max's ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing, and lighting techniques.
Chapter One: Getting Started
User Interface Overview, Object Creation, Parametric Primitives, Viewport Navigation, Command Panel, Modifiers, The Stack, Coordinate Systems, Gizmos, Modifier Instancing/Sharing, Keyframe Animation, Path Animation, Object Properties, Show and Hide.
Chapter Two: Modeling Fundamentals
Compound Objects, Booleans, Autogrid, Shapes, Text, Lathe, Scatter, Modeling with Primitives, Grouping, Grid and Units, Real World Units, Object Pivots, Object Instancing, Mirroring, Selection Centers, Array Tool, NURBS, Polygons, Splines, and Subdivision Surfaces.
Chapter Three: Modeling Techniques
Sub-Objects, Preview Selection, Soft Selection, Edit Poly, Extrude, Topological Dependencies, Radial Symmetry, 3D Snaps, Relative vs. Absolute Snap, Angle Snap, Weld, Bevel, Working Pivot, Quickslice, Cut, Slice Tool, Chamfer, Normals, Subdivision Surface Modeling, FFD (Free Form Deformer), Spacing Tool, Import/Merge, Linking.
Chapter Four: Texturing
UVs/Mapping coordinates, UV Visualization, Material Editor, Standard Shading Models, Specularity, Bitmap Texture, Bump Mapping, Show Map in Viewport, UVW Mapping, Map Instancing, Material Preview, Material Libraries, Naming Convention, Rename Tool, Multi/Sub-Object, Reflection Maps, Background Color, Skylight, Neutral Lighting.
Chapter Five: Lighting
Light Types (Omni, Spot, Directional), Target vs. Free, Decay, Attenuation, Shadow Maps (Resolution, Sample Range, Bias), Raytraced Shadows, Area Shadows, Viewport Lighting and Shadows, Lens Effects, Viewport Layout, Asset Browser, Render Settings, Antialiasing, ActiveShade, Environment Map.

3ds Max Master Class Series: Advanced Modeling and Normal Mapping Techniques

THE GNOMON WORKSHOP: Enviroment Lighting for Production

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Formats: Mac or PC only DVD-ROM
Over 2 1/2 hours of lecture.
In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups.
TOPICS COVERED
Setting up Light Rigs
Rendering Passes
Compositing
Night-time Lighting
Sunset Lighting

THE GNOMON WORKSHOP: Enviroment Creation for Production

For more info: Product homepage
Instructor:Tim JONES
Formats: Mac or PC only (DVD-ROM)
Over 2 1/2 hours of lecture.
In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline.
TOPICS COVERED:
Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling
UV Mapping
Texture Painting
Modeling Destruction

domingo, 25 de mayo de 2008

3ds max Games Development Series Vol 2

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In 3ds max Games Development Series - Volume 2 you'll learn the basics of unwrapping, texturing and animating your games characters and assets for export to the Unreal Engine 2 Runtime. This volume consists of three DVDs covering the following topics:

Unwrapping and Texturing your Games Assets:
Learn how to unwrap assets, apply blend materials to buildings, and texture your feature assets.
Animating Your Games Characters:
Learn all about character animation in games—animating characters using freeform animation and the motion mixer in character studio, working with motion capture data, skinning your characters, and then exporting it all to the Unreal® Engine 2 runtime.
Developing your Games with the Unreal Engine 2 Runtime and 3ds max
Learn how to bring your scene into the Unreal Engine 2 Runtime, navigate through the views, define level zoning, and use all of the Unreal features to create your entire games environment.Note that this DVD is also included in the set 3ds max Games Development Series - Volume 1.

3ds max Games Development Series Vol 1

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In 3ds max Games Development Series - Volume 1, you'll learn everything you need to know about building your games environment, modeling your games assets and designing your games characters for export to the Unreal® Engine 2 runtime. This volume is covering the following topics: Modeling Your Games Environments & Assets.
Learn how to model your buildings, create feature assets as guns and apply techniques such as normal mapping.

LYNDA.COM :3D MAX 9 MODELING


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Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.

LYNDA.COM :3D MAX 9 Essential Training


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Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application's basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more. Exercise files accompany the tutorials.

3ds Max 2008 Bible (E-book+DVD de proyectos)

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Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.